Lauren Argenta
Design director at Thinkmill. Loves wireframing, all things user research, and solving complex problems using design and engineering collaboration.
Specialties
Find Lauren on
[thinkmill method
**Core concepts**
Core concepts are an expression of a project‘s underlying data model and relationships, translated into a written format that the team can build an aligned understanding on.
October 2024](/content/method/playbook/core-concepts/index.html)[thinkmill method
**Functional wireframing**
Functional wireframing documents how the various pages and interface elements of an app or website need to come together in order to support the user.
October 2024](/content/method/playbook/functional-wireframing/index.html)[thinkmill method
**Design Ethnography**
Adopted from the world of Anthropology, Design Ethnography is a research method that captures everyday life to discover interesting and unseen user experience opportunities.
October 2024](/content/method/playbook/design-ethnography/index.html)[thinkmill method
**Low-fidelity prototypes**
Low-fidelity prototypes bring interactivity to functional wireframes to in order to test and better understand how a product or app needs to respond to user interaction.
October 2024](/content/method/playbook/low-fidelity-prototypes/index.html)[thinkmill method
**Process mapping**
Process mapping surfaces the movement of information and user interaction throughout a system in the form of a flowchart. It captures assumptions or current-state realities related to how the system works, and helps expedite alignment, design, and development,
October 2024](/content/method/playbook/process-mapping/index.html)[thinkmill method
**Playback**
Playbacks are checkpoint updates to a wider audience than the core team. They share progress to garner feedback and ensure delivery aligns with expectations before proceeding further.
October 2024](/content/method/playbook/playback/index.html)[thinkmill method
**User journey mapping**
User journey mapping captures the steps a user takes to complete a specific task in the form of a flowchart. It surfaces assumptions about how the team expects a user to interact with the product, and highlights pain points and areas for improvement.
October 2024](/content/method/playbook/user-journey-mapping/index.html)[talk
How to establish multi-disciplinary teams to effectively design and build products
Lauren recently co-presented with Paul Merrell from Meld Studios at UX Australia 2022 about how Thinkmill & Meld established a multi-disciplinary team to effectively design and build a product.
September 2022
\[talk
Engineering-led design
Lauren Argenta describes Thinkmill’s Engineering-led Design mindset, and the 5 behaviours that a cross-disciplinary team can adopt to make work life (and the software we make) better.
March 2020
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More posts from other Thinkmill voices
- [**Designing beyond the median user**
For seventy years software has shipped one shape to every user. The confluence of design systems, headless platforms, and agent-native exposure has coalesced to make that constraint optional. A retrospective of the median-user problem and the new architectural horizon now opening.
June 2026 ·10 min read](/content/blog/designing-beyond-the-median-user/index.html) - [**What engineering teams owe for the AI speed boost**
AI-assisted development genuinely accelerated engineering teams, but many organisations stopped at the velocity gains and ignored the accumulating debt. The costs: code nobody fully understands, weakened code review culture, bloated dependency trees, and architectural decisions made without real judgement about tradeoffs...
May 2026 ·4 min read](/content/blog/what-engineering-teams-owe-for-the-ai-speed-boost/index.html) - [**A behavioural framework for the monsters in your team**
The AI in Design 2026 report captures a profession mid-mutation. The "Frankenjob" label the coverage put on it misses the seam where the real work happens.
May 2026 ·5 min read](/content/blog/a-behavioural-framework-for-the-monsters-in-your-team/index.html)